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Advanced Lighting And Materials With Shaders - Wordware

  • 3D Stuff
  • Tutorial


Advanced Lighting And Materials With Shaders - Wordware | 4.30 MB
Advanced Lighting And Materials With Shaders - Wordware

A careful look at the real world and you begin to realize that most of the detail you see is a result of subtle lighting effects. Your perception of reality is affected by very subtle changes in the way light interacts with the objects around you. Therefore, if your goal is to recreate reality (or to create a new reality), you must include as many of these effects as possible. Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capabilities of modern hardware. The book starts by explaining the underlying principles of lighting theory, but distinguishes itself from most titles quickly by providing practical examples using specific techniques to detail the theory. Topics include the physics of light, modeling real-world light, raytracing and related techniques, objects and materials, lighting and reflectance models, implementing lights in shaders, spherical harmonic lighting, spherical harmonics in DirectX, and real-time radiosity.

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